Quick Description
Players improvise a scene and whenever a player says, “that’s neat” to another player, the other players goes into more detail on what they just said.
How to Play
This game involves a trigger to prompt other action. In this case the phrase prompts more detail.
Players improvise a scene.
Whenever a player in the scene says, “Wow, that’s neat!” the player who last spoke has to go into detail about whatever it was they were just talking about.
Note
Seems like a good training game for adding color to a scene and for exploring “it’s Tuesday”.
[It’s Tuesday is the concept that ANYTHING can be the basis of a scene. See Impro by Keith Johnstone.]
“It’s a way to incorporate the “Color and Advance” storytelling exercise into a scene. I don’t know if it would be a good performance game all on it’s own, but once a group has done it in rehearsals or workshops, it could be fun to just drop into your scene work. It can be so easy to skip over the rich possibilities in the worlds we create – why not savor it?” -Dave Dyson
And you can never go wrong when improvisers are paying attention to what other improvisers have offered for the scene.
Origin
This game came to us from Dave Dyson a popular San Francisco improviser.
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