Quick Description
Players improvise a scene and audience members provide negative feedback with nerf missile. The goal is to survive.
How to Play
An audience member sits on the edge of the stage with a nerf gun.
The players perform an open scene (no game) and when the audience member is bored by a player the audience member shoots them with a nerf missile and that player has to leave the scene.
The goal is not to duck away from the nerf missle…but rather to be interesting enough to survive.
Notes
This is a variation on the game What Comes Next? No! It is worth exploring what disengages an audience …or in this case make them want you to get off the stage.
Variations
What Comes Next? No! is an exercise created by Keith Johnstone. It’s a teaching activity designed to have the players focus on each other (instead of themselves). How do you give your partner something they want? How do you bring out the best in your partner? Do you know what lights them up.
Origin
This game comes to us from Tom Coats, who adds, “Just the sound of the gun ratchet getting loaded, made it funny. Everyone would try to get un-boring real fast.”
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